RPGGO First One Quest Design Challenge Awards Announcement

RPGGO.AI
4 min readApr 26, 2024

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AI Text Game Jam — Quest Design Challenge

AI Text Game Quest Design Challenge: https://campaign.rpggo.ai/onequest

Applause to all participants! We have successfully hosted the first One Quest Challenge campaign on 22 April 2024, and four weeks of intense competition came to a successful conclusion. Since the launch of the event, developers and players from all over the world have actively participated in exploring the innovative application of AI in games. Today, we are honored to reveal the winning entries and authors of this competition. 🎉

1,500+ participants accepted the challenge, and thank you all for supporting the platform. Creators build better connections with us, and we received plenty of helpful feedbacks from participants.

According to the submissions we received, the campaign finally ended up with three of the most representative awards: the Best Fantasy, the Best DND, and the Active Participants.

Congratulations on these winners!

🏆 The Active Participants: The Lady’s Maze / Created by: @Urjak(urjak)

🏆 The Best Fantasy: Lord of the Rings: Quest for Isengard / Created by: @devinpropie(devinpropie682)

🏆 The Best DND: The Orc, and The Pie / Created by: @fijipinea(Fiji Pine)

Your ideas and efforts have brought new life to the field of AI Text Game, and we look forward to seeing you create more and better works in the future, as well as offering valuable comments and suggestions for the improvement on our products. RPGGO will continue to support and encourage the innovative application of AI in games and bring creators and players greater experiences.

Stay tuned. We will host different topics of AI Game Jam in the future!

Looking forward to seeing your work soon.

The RPGGO Team

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Here are the judges’ comments on winning entries:

[The Lady’s Maze] @Urjak(urjak)

  • The creator poured considerable love and effort into the game. The game features a captivating worldview and adventure backdrop, reflecting logical and enthusiastic game design. Urjak gave us a lot of professional feedback in the community.
  • About the story: Even though not many details are introduced in the prologue, the DM guide the players very carefully. When you trigger key nodes, the DM will give a great deal of information, so these checkpoints give the players a great sense of accomplishment. But as the goals / hints are not clear, players might lost while seeking for the goal to pass the chapter. Designing games while thinking about how player can WIN might make your creative expressed to the next level.
  • 10/10 can be given for the environment and character building, the DM gives a very detailed description of the environment and each NPC’s dialogue is full of personal touches, which is crucial for a text game to retain the player within the first five minutes of the game’s start. The creator is careful to set up forbidden things in designs, which greatly avoids naughty players from trying out all kinds of “possibilities”.
  • Creativity: 26/30
  • Engagement: 14/25
  • Playability: 15/20
  • Writing Quality: 14/15
  • Technical Proficiency: 4/10

Total: 73/100

[Lord of the Rings: Quest for Isengard] @devinpropie(devinpropie682)

  • The game uses the Dashboard and Choice mechanic to give the player very clear guidelines through which you can get a very clear idea of what you need to do.
  • The mechanism reduces the game’s freedom of exploration, but the linear plot also limits the AI from reacting in a way that jumps out of the storyline, instead giving the player a stronger experience. Moreover, the author has very thoughtfully introduced the concept of time, giving the player a sense of urgency to push forward while exploring the plot.
  • However, probably because the determination of the victory conditions is not concise enough, some keywords in the dialogue generated by NPC may mistakenly touch the victory conditions, in which the creator still needs to do more tests in the following works. Your work shows your logically thinking and creativity, and as the topic is correlated to a known worldview, it is easier for us to understand what to do from the very early stage.
  • Creativity: 23/30
  • Engagement: 12/25
  • Playability: 10/20
  • Writing Quality: 9/15
  • Technical Proficiency: 9/10

Total: 63/100

[The Orc, and The Pie] / Created by: @fijipinea(Fiji Pine)

  • The creators were very creative on choosing mini-games to get started with, which means that there won’t be a lot of uncertainties in this game, and the title is destined to be a hilarious one that won’t seem out of place no matter what actions you take. This game is short and intense with explicit goals.
  • In terms of the smoothness of the system, it’s excellent. But it’s also the brevity of this game that means the depth of the game is not enough for a long run, which has more potential for players to restart and play from ano the perspective. In addition, there might be too few checkpoints for the player to feel the accomplishment, so the game might be too straight forward for some players.
  • You show excellent writing skills in shaping the plot, and in a very short Prologue he paints a vivid picture of the scene — a party of hungry adventurers, the deepest part of the labyrinth, spiced pies, and a vicious orc. In just a few sentences it contains almost all the elements of DND, and sets a hilarious mood that whets the player’s appetite (and appetite) for exploration. So in terms of plot I would give it a high score, it could almost be a template for a great short piece of work, I enjoyed it, keep up the good work.
  • Creativity: 25/30
  • Engagement: 10/25
  • Playability: 13/20
  • Writing Quality: 10/15
  • Technical Proficiency: 4/10

Total: 62/100

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